Praxis1452

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So I've been here for 5-10 mins waiting for gragas to load by blackabyssin leagueoflegends

[–]Praxis1452 2 points3 points ago

worst for me was a talon with like 60 ping but got to 96% pretty slowly and from 96% it took like another 10 minutes.

Crit chance AD carry by Ziggy1505in leagueoflegends

[–]Praxis1452 2 points3 points ago

The ability to crit at lvl 1 to whenever people grab the IE is worth 4 ad or so. you need 4 crit marks to ~get 4% crit chance. 4 ad or 4% crit. Given that early level crits can really help win a lane, it's obviously worth it.

4 ad will not make or break a trade. Critting someone will.

Crit chance AD carry by Ziggy1505in leagueoflegends

[–]Praxis1452 0 points1 point ago

The answer is obviously yes. You only need 4 crit marks to get the same amount of crit as the mastery. that's 4 less ad. 1 lucky crit vs. 4 ad overall.

That crit is what will make the difference if you get it. And if you don't, I don't think 4 ad will.

4ad is worth the ability to crit at lvl 1 to whenever people get crit chance items, which if you go double dorans into inf edge, can be quite a while before you get it. This gives you a large advantage. I can't see a reason not to run some crit runes.

What's up with AP Yi? by othanielin leagueoflegends

[–]Praxis1452 5 points6 points ago

The main problem with this is meditate. That has a 20+s cd or so. It's just you alphastrike and run away. The only thing that really counters that is breaking the channel with a stun, which some champions don't have.

If they try to chase you and don't have a stun you can just meditate through it and heal. Also yi has a pretty high movespeed and with his ult it's pretty much impossible to ever get ganked.

Basically I think if you have the ability to abuse his cd's do so, but with certain kits that's just not really possible. He's gonna alphastrike you, and if you really go after him he'll meditate through it or just run away fast enough.

I think the best thing to do is just let him push you to try and dodge is a-strike by not being near the front of 4 minions if you're ranged and can farm like that. you'll be at tower and if he a-strikes you there, hopefully you have a snare or something when he ends up right next to you.

4% Crit from Masteries Gone Next Patch by lolthr0win leagueoflegends

[–]Praxis1452 2 points3 points ago* 

Atleast I still have my crit runes. You lose like 4 ad getting the 4% crit chance again. Think it'll be worth it to always add in some crit runes on gp. '

edit: what's wrong with what I said? If a single crit really wins your lane like people complained about, isn't it worth it to run crit runes? You don't lose much if you just run a few.

It's important to learn the support role. by ChronoVicein leagueoflegends

[–]Praxis1452 1 point2 points ago

Yes, but they are small, just like sona's. It's not a soraka heal for like 300 with 125 armor buff.

If you're going all in, that small of a heal will rarely make a difference.

It's important to learn the support role. by ChronoVicein leagueoflegends

[–]Praxis1452 7 points8 points ago

if you feel the need then, 1 snare, 2 stuns. You can take your sarcasm elsewhere.

It's important to learn the support role. by ChronoVicein leagueoflegends

[–]Praxis1452 4 points5 points ago

Once she gets 6 though, her ult range is really quite far, and 3 stuns means cleanse can't keep up. But I see your point.

She actually has 3 stuns though. the line stuns for a bit, the shield stun, and her ult.

It's important to learn the support role. by ChronoVicein leagueoflegends

[–]Praxis1452 3 points4 points ago

What about leona? She is pretty much a support ,without a place top or jungle so I'm wondering.

Anyway I've had quite a bit of success running her bot with vayne. It's risky but fun. So many stuns hehe. somewhat weak to anyone with lots of sustain, but if against somebody like janna or alistar or even sona, 2 stuns + knockback into a wall is a guaranteed kill.

Hacker doesn't even try to hide it by JamesonClarkin mw3

[–]Praxis1452 0 points1 point ago

I've had an obvious hacker like that in every ground war game I've attempted to play today. Every. One. Everyone. 6 games.

I just bought this game for the pc, because while I didn't buy mw2 I thought I might enjoy this kind of game for a while, but like I can't play. It's just ridiculous.

DAE think Riot should put a little work into their client? by Djungelvralin leagueoflegends

[–]Praxis1452 1 point2 points ago

Not even just DC's, but also stuff like making games with people can turn out to be a real nightmare when certain people can't see each other in group and someone randomly gets kicked and you have a team of 5 but only 4 are in queue, or you do have 5 and you get into a game but people can't see champ picks or pick their own. The list really does go on and on.

How about how goddamn slow the client is with regards to looking at champions or buying runes etc. Basically anything with the store is a huge pain to deal with. I don't understand why it should take 2-3 seconds or a lot longer just to load skins, or champs, or runes and sorting them is just as laggy.

LoL would be a much better game if the client wasn't the worst client I've ever used for any game I've played.

What masteries/runepage and item build do YOU go as Fizz? by a11ydimin leagueoflegends

[–]Praxis1452 1 point2 points ago

he has so many ap ratios, I don't understand why you'd take fizz and go tanky dps? Is there something I'm missing?

Atleast go tanky ap no?

I mean irelia q and w is similar to fizz so I can see the tankydps thing, but irelia's w doesn't scale whereas fizz's does. Not to mention a whole .7, .7, .75, 1 on qwer respectively.

What masteries/runepage and item build do YOU go as Fizz? by a11ydimin leagueoflegends

[–]Praxis1452 0 points1 point ago

In terms of masteries, I go 21/9/0. I grab all the ap and put 2 points into atkspd as well as the magic pen 10%.

Atkspd reds; flat armor yellow mr/lvl blues or flat mr blues. Could change it to flat ap as well or ap/lvl flat ap quints.

I think that although he's bursty, his w just adds so much damage that I go attack speed reds, but perhaps that's not best. I'm not sure.

Overall his ap ratio is amazing. .7 on his q, .35 x 2 on his w. .75 on his e, and 1.0 on his r. And the fact that his .7 ratio on his active w is applied to his autoattacks make him really scary mid-late game on anything but tanks as even ignoring his dot, he's doing a good 70+50+AP*.7 on each autoattack. If you get just like 150 ap, which I don't feel like is unreasonable, that's 120+105=225 + base ad per AA + the 8% of missing health dot.

While you can build him pure ap, I feel like a mix of ap and atkspd would be best. Specifically malady, + rod of ages. + some ap or survivability.

Riot's been doing well at bringing unused champs back out of obscurity recently; who should be next? by Vietrmxin leagueoflegends

[–]Praxis1452 16 points17 points ago

Malz has no escapes or any kind of movement ability. He will be even worse after the flash nerf.

Most difficult champion to master? by MutantCrowin leagueoflegends

[–]Praxis1452 -9 points-8 points ago

I feel like cassiopeia is a harder version of anivia to master. The q stun radius is rather large, I mean it's a pretty big ice ball. It's similar to cass, except anivia is a burst caster and cassio is not. If you hit your e and the poison isn't there the penalty is huge. Your kinda dead in the water for quite a bit. With anivia if she doesn't hit her q it sucks, but her ultimate still provides the frozen effect to allow her to land her w. And it's a big aoe. similar to cassio's w, but that's also harder to land and expands with time.

Maybe, it's just me, but with cassio I have to consistently keep track of poisoning people in teamfights, which is an issue for me. In lane I do fine, but when spell effects are flying everywhere missing my poison and using an e really really hurts.

Let's talk Shyvana builds and tactics. by Kurindalin leagueoflegends

[–]Praxis1452 0 points1 point ago

My jungle route is similar to stonewall's but slightly different because I'm not using all atkspd runes. I find that kind of off putting personally because he seems to start with vamp scepter and make it work, but without those runes I don't think it's possible to start with vamp.

My way works only with atkspd reds, flat armor yellows, mr/lvl blues, and armor pen quints.

12/0/18 3 points in sunder, and spell pen

then relatively standard stuff up to 2 points in cd reduction.

cloth 5 pots start at mini's get a decent leash, smite them. Wraiths, wolves, blue. back boots + 1-2 pots, minis, wraiths, wolves, red. If you have pots left you can gank with red, or back and complete the route again to get 6. Or wait in bushes and get 6 then gank with red.

Fastest I've done it is exactly how fast stonewall does it with all atkspd runes, which is like 6:20 I think. I think I got 6 faster in 1 game but I killed someone.

wriggles => merc Treads > phage/giants belt => frozen mallet => wits end => atma's.

I want to get rageblade, but I tend to feel that without a built in slow or cc of some form like frozen mallet, you can't really get those autoattacks in. And once I get frozen mallet I tend to right for atma's because it synergizes so well.

Decent damage, massive aoe, terrible ganking without red buff or exhaust up compared to other junglers though.

Very fast clear time and with wriggles and atkspd and your W you can push lanes so fast.

I actually find it pretty easy to counterjungle people like Lee Sin at my level, atleast, because whenever I see them on the map ganking, I go and steal everything with my speed buff and get out.

I almsot always keep up with my solo lanes in terms of lvl with her. And She's really good with her ult, but unless the lane has some form of cc, I can't really kill them most of the time.

edit: smite, flash are summoners, but I've been trying smite, exhaust. Doesn't feel as good personally, because I often open with my ult and use all my cd's. Then chase for a bit, and then flash and finish them off for whatever they've got left. With exhaust if they flash, I can't catch them with exhaust, or I exhaust them first but can't kill them fast enough before they get away.

I like brutalizer on her for cdr but I find it hard to fit in. The phage provides a slow and more dmg and more health whereas i'm pretty squishy without it or giants belt.

Shyvana Impressions and Guide by colbycheezein leagueoflegends

[–]Praxis1452 0 points1 point ago* 

Have you or anyone tried any other jungle routes?

I usually go mini's(smite), wraiths, wolves, blue(I get really low, like 50hp but I never really have to stop on my jungle), back, mini's, wraiths, wolves, red. back or gank. Once you get wriggles.

Of course I don't have exhaust so really I need red to gank at all. I feel so vulnerable without any flash though.

My best clear time on her is also like 6:08 to lvl 6 or something like that. I'm not sure how fast that is, but I was waiting for camps at certain. point I was running atkspd reds, armor pen quints, and flat armor yellows and mr/lvl blues.

In terms of masteries I've got 12/0/18. Just grabbing a few percent more movement speed and some cdr. grab the 15% spell pen and 3 points in sunder to get extra 6 armor pen making up for the fact that I took atkspd reds.

Anyone think I should do anything different? Just wondering.

edit: in terms of itemization, I go wriggles, merc treads, but along the way I grab brutalizer for the cd reduction, ad, and arp. Thinking maybe I should grab wits end first hmmm.

Xypherous explains the "fun vs anti-fun" concept behind champion design by [deleted]in leagueoflegends

[–]Praxis1452 0 points1 point ago

I think the amount of frustration it creates when playing against him is out of line compared to other champs, which remains my original point. I didn't say he's OP and needs a nerf because he's just that good or first ban good. I meant he needs a nerf to that skill because if riot cared about fun, they would do it. In fact they should probably change/buff something to compensate, and I'd be fine with that.

Xypherous explains the "fun vs anti-fun" concept behind champion design by [deleted]in leagueoflegends

[–]Praxis1452 0 points1 point ago

not even a second, after his fear, I'm sure that's not annoying, nor helpful. Right. More excuses.

Also, rammus needs to get close to land his taunt. Powerball is stopped by minions. aoe ult does not nearly do as much as fiddle. It's not accompanied by a flash. I also don't have a huge problem with his ult. It can be silenced etc.

Mainly the amount of hard cc he has and its duration.

Silence is still effective. 35% tenacity doesn't mean it isn't. You can't pretend it's not there.

Xypherous explains the "fun vs anti-fun" concept behind champion design by [deleted]in leagueoflegends

[–]Praxis1452 1 point2 points ago

Fiddle is not made of paper, and he does not have to be that squishy.

QSS is not a counter to fiddle, but by all means build it if you think it really helps. I disagree.

I must also mention that not everyone can have QSS for 1 fiddle skill that isn't even his ult.

The fact is terrify's duration is way to long. The only other one I can think that is comparable is malzahar's suppression. And yeah you buy QSS for that because in doing so you negate his entire ultimate which is on a long cd. that extra 1/2-3/4 of a second you spend to use QSS after he fears you and your champion has walked in the wrong direction and are now standing in his ult, not going to help. Maybe if you blow a flash too.

edit: you also get silenced so there's that too. No skill usage for you for 3 seconds. Desperately run away silenced for another second. Yeah great. I'm having a lot of fun against fiddle.....

Not to mention, fiddle often has teammates, whereas your teammates have run away from the ult and QSS does nothing.

Xypherous explains the "fun vs anti-fun" concept behind champion design by [deleted]in leagueoflegends

[–]Praxis1452 0 points1 point ago

tough on SR. ridiculously easy on dominion... to land poppy's stun I mean.

Xypherous explains the "fun vs anti-fun" concept behind champion design by [deleted]in leagueoflegends

[–]Praxis1452 0 points1 point ago

QSS does not counter fiddle's fear. Terrify has a shorter cd than 60s.

Xypherous explains the "fun vs anti-fun" concept behind champion design by [deleted]in leagueoflegends

[–]Praxis1452 3 points4 points ago

Terrify is a ranged cast fear. It requires no skillshot or anything like that to use. Example is morg's q or alistar's headbutt/pulverize. A 3s fear is also just as strong as either of those and it's a simple button press. It's also really long compared to those two. Morgana's snare means I can atleast cast spells.

CC is not anti-fun. Completely negating my ability to do anything with a single button press for 3s is anti-fun.

Xypherous explains the "fun vs anti-fun" concept behind champion design by [deleted]in leagueoflegends

[–]Praxis1452 10 points11 points ago

Atleast he admits terrify is completely anti-fun. I just fucking hate fiddle so much. It's not that he's really op or anything, but all his skills are like that, or his combo is pretty much anti-fun.

Ult is a flash that does massive damage, he has a on cast silence that can hit multiple targets and a 3s fear at max level. I mean seriously.... feared for 3 seconds, silenced so you can't flash while he is doing massive damage to you. Want to fight back? Oh right life drain where he heals himself and hurts you, which once cast has a pretty massive range. Whether in a teamfight or lane, it's just frustrating to play against fiddle as most champions.

And a 3s fear is just as bad if not better than a 3s stun. Often times you can fear them out of tower range or into it. Who else has any hard cc that lasts that long?

Razel, The Primal Guardian (Overhauled) by LurkDerp29in leagueoflegends

[–]Praxis1452 2 points3 points ago

rather irrelevant. Poppy can pretty much 1 shot people if she can afford 6 warmogs.

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